﻿#pragma once
#ifndef _BEHAVIOR_DEFINE_H_
#define _BEHAVIOR_DEFINE_H_
#include <memory>


namespace bt
{
	enum STATE
	{
		INVALID, //未初始化
		SUCCESS, //成功
		FAILURE, //失败
		RUNNING, //运行中
	};

	enum EAction
	{
		ATTACK = 1,	
	};

	enum ECondition
	{

	};
}



#endif